How We Verify Codes
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FreshCodes cross-checks Roblox codes daily across the community code sites we track, and labels every code by exactly what those sources report — official, new, cross-checked or disputed. We are upfront about our method: codes here are source-checked, not staff-tested — we do not personally redeem every code in-game, and we never touch Robux. Here is exactly how it works.
1. Status labels: what the sources actually report
For every game we track the major code sources — established guide sites and each game's community wiki. Every active code carries one status label that states what those sources currently report:
- OFFICIAL ✓ — posted by the game's own X (Twitter) account; we link the original post.
- NEW · date — first tracked by FreshCodes within the last 7 days and confirmed by 2+ independent sites.
- NEW · CHECKING — listed by one trusted code site so far; we're cross-checking it with other sources.
- N SITES — confirmed as working by N independent code sites we track daily.
- X/Y SITES (disputed) — X of Y sites say it works, the rest say expired. The majority wins, and we show the split instead of hiding it.
When sources disagree, we follow the majority rather than dropping a code the moment a single site calls it expired — early "expired" reports are often one site's stale page. A code is archived when the majority of sources report it dead, or when no source has listed it as working for a long stretch.
Codes with an OFFICIAL ✓ label come straight from the games' official X (Twitter) accounts: when a developer posts a code themselves, we list it from the primary source — often before guide sites pick it up. Official means "announced by the game's own account," not "redeemed by our staff" — it tells you where a code came from, not that it will work forever. Like every other code, it is archived once the sources we track report it dead.
2. Daily freshness checks
Code lists go stale fast. We re-check our sources daily and stamp every page with a "Last updated" time, shown in your own local timezone. A code that no source has listed as active in a long time fades out of the working list.
3. Why we say "source-checked, not staff-tested"
Honesty. Personally redeeming every code across 603 games, every day, is not realistic — and claiming we did would be dishonest. Instead we label each code by what independent sources report — official, new, cross-checked or disputed — and show when we last checked, so you can judge for yourself. That is a different (and more transparent) thing than "we tested this."
The same daily tracking data also powers our public Code Sites: Speed & Accuracy Report — we score the major code sites (ourselves included) on how accurate their working-code lists are.
4. Expired codes stay visible
When a code stops working we move it to an Expired list rather than quietly deleting it, so you can tell what no longer works instead of wondering. Expired lists are collapsed by default to keep the working codes front and center.
5. Milestone codes are noted
Some games hand out one-time "milestone" codes (for example, a code tied to reaching a player count). These often expire the moment the milestone is hit. We note this in the code's status details and de-emphasize such codes, so a long list of likely-dead milestone codes doesn't drown out the codes that actually still work.
6. We never touch Robux
We only deal in free in-game codes that you redeem inside the game. We never generate, trade, or ask for Robux. Any site promising "free Robux" is a scam — that is not us.
7. Reporting a code — and your privacy
Every active code has a small ⚑ flag you can use to tell us a code worked, failed to redeem, or looks wrong. These reports only help us decide which codes to re-check first — on their own they never change a code's status, label or ranking, and we show no public "X players reported this" counter.
We keep these reports deliberately anonymous. We never ask for your Roblox account or any personal details — and please don't put them in the optional note, because notes are stored as written. Our reports database never stores your raw IP address or browser details: to stop one person from flooding the same code we set a random anonymous cookie (no cross-site tracking), and we keep only a keyed hash of your IP that changes every week, used solely to prevent abuse. We run a daily cleanup that removes reports older than 90 days, and nothing you submit is ever published on the site.